Kristina Rothe
Including Player Voices Early On in Agile Game Development
Early community inclusion can make games more fun for the players—and is a fantastic reality check for developers on what works and what doesn’t. Continuing the exploration of the Early Access phenomenon in gaming, producer Kristina Rothe recommends that in order to get the most out of Early Access programs, game marketers establish a framework for ongoing collaboration with the community, starting with a clear vision of the program’s goals and following time-tested practices that develop mutually beneficial relationships between developers and the community.